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	<title>http://mrbichel.com &#187; Open Source</title>
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	<link>http://mrbichel.com</link>
	<description>Johan Bichel Lindegaards personal webspace</description>
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		<title>Linux for the future</title>
		<link>http://mrbichel.com/2008/07/linux-for-the-future/</link>
		<comments>http://mrbichel.com/2008/07/linux-for-the-future/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 09:08:20 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[transparency]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/?p=86</guid>
		<description><![CDATA[About a year ago i bought a Macbook Pro and made the change to Mac OS X from Windows, and for a while i became a true Mac-Zealot. Then as now i was enthusiastic about open source software and hell i discovered a lot of small and nifty applications for OS X. However more often [...]]]></description>
			<content:encoded><![CDATA[<p>About a year ago i bought a Macbook Pro and made the change to Mac OS X from Windows, and for a while i became a true Mac-Zealot. Then as now i was enthusiastic about open source software and hell i discovered a lot of small and nifty applications for OS X. However more often than not i found that the best Open Source applications was made natively for Linux and then ported to Mac, and the best games were made natively for windows and often not ported at all. At first i was perplexed that software manufacturers did not develop for Mac. But as i became increasingly aware of Apples company structure, it wasn&#8217;t startling. In <a href="http://www.wired.com/techbiz/it/magazine/16-04/bz_apple">How Apple Got Everything Right By Doing Everything Wrong</a> Wired describes the Apple company as the Evil Genius in vivid detail. I won&#8217;t go into further detail on the article but i truly recommend you read it, especially if you are a dedicated Apple fan the article can put things in perspective.</p>

<p>Motivated by moral reasons i finally installed Ubuntu on my Macbook Pro. The change did not involve major complications. In fact the synaptic package manager puts more order into your computer than any drag and drop interface and gives you access to an ocean of amazing Open Source utilities making <a href="http://www.ubuntu.com">ubuntu</a> a good choice for both the casual and the professional user. Unless you are a hardcore gamer ubuntu will most likely more than suit your needs.</p>
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		<title>Open Movie</title>
		<link>http://mrbichel.com/2008/06/open-movie/</link>
		<comments>http://mrbichel.com/2008/06/open-movie/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 22:02:59 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[big buck bunny]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[elephants dream]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[peach]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/?p=85</guid>
		<description><![CDATA[This week i recieved my preordered copy of Big Buck Bunny. A video production by the Peach open movie project. The movie tells the story of a giant hearthful rabbit taking revenge against three rodents who harass him. The storyline is alright, and the general quality is stunning. However the aspiring aspect of the project [...]]]></description>
			<content:encoded><![CDATA[<p>This week i recieved my preordered copy of Big Buck Bunny. A video production by the Peach open movie project. The movie tells the story of a giant hearthful rabbit taking revenge against three rodents who harass him. The storyline is alright, and the general quality is stunning. However the aspiring aspect of the project is the philosophy behind.</p>

<p>The two open movie projects, <a href="http://orange.blender.org/">Orange</a> and <a href="http://www.bigbuckbunny.org/">Peach</a> respectively have pionered the world of open movie production. The Orange movie project released Elephants Dream as the worlds first open movie and the same team supported by the <a href="http://www.blender.org/blenderorg/blender-foundation/">Blender foundation</a> now gave us Big Buck Bunny. Both projects are made entirely with open source graphics software such as Blender, and with all production files freely available to use however you please, under a Creative Commons license.</p>

<p>Traditionally you need to watch the mandatory disclaimers and copyright notices before the action starts. That is; if you are lucky enough that the region code of the dvd matches that of your drive. In short the paranoid industry spends enormous amounts of resources on lawyers and copy protection. <em>Protectiong themselves from who?</em> One might be right to ask.</p>

<p>The open movie projects are a breath of life to the industry and a prove of concept that professional movie production and animation can be accomplished with an open phillosophy utilizing only open source software.</p>
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		<title>Virtual Moves (is) Open Source</title>
		<link>http://mrbichel.com/2008/03/virtual-moves-is-open-source/</link>
		<comments>http://mrbichel.com/2008/03/virtual-moves-is-open-source/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 21:00:41 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[tagging art]]></category>
		<category><![CDATA[virtual moves]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/2008/03/03/virtual-moves-is-open-source/</guid>
		<description><![CDATA[This friday we had the last reception on the Danish National Gallery where the final two artworks were launched. I have spend some time organizing and refining the scripts which i have developed for the installations in Second Life. Jacob Sikker Remin submitted his work in Arduino and Processing for memory SLot. I have encouraged [...]]]></description>
			<content:encoded><![CDATA[<p>This friday we had the last reception on the Danish National Gallery where the final two artworks were launched. I have spend some time organizing and refining the scripts which i have developed for the installations in Second Life. <a href="http://campingsex.org/portfolio/" title="Jacob Sikker Remin">Jacob Sikker Remin</a> submitted his work in <a href="http://www.arduino.cc/" title="Arduino">Arduino</a> and <a href="http://processing.org/" title="Processing">Processing</a> for memory SLot. I have encouraged all of the artists to submit there own work as well.
<span id="more-68"></span></p>

<h3>memory SLot</h3>

<p>The source code for memory SLot serves as a great example on establishing communication from Second Life to a microcontroller through <abbr title="Linden Scripting Language">LSL</abbr>, <abbr title="Hypertext Preprocessor">PHP</abbr>, Processing and Arduino. In memory SLot we use this connection to switch on and off two light bulbs from Second Life. The source code can also teach you about physics, media streaming, particles, sound and more within <abbr title="Second Life">SL</abbr>.
<a href="http://wiki.accidentdesigns.com/index.php/Memory_Slot" title="memory SLot source code">View now!</a></p>

<h3>Keep in touch</h3>

<p>In Keep in Touch we use the physics engine of <abbr title="Second Life">SL</abbr> to make independent objects follow avatars around. The Source can among other things give an insight on how to utilize sensors, rez objects, use media streaming, and establish dynamic communications between objects.
<a href="http://wiki.accidentdesigns.com/index.php/Keep_In_Touch" title="Keep in touch source code">View now!</a></p>

<h3>Learn</h3>

<p>I hope you can use the code somehow. And i would love to hear, if you have utilized it for something interesting. If you would like to look into other assets as textures, primitives, etc. &#8211; Just ask!</p>
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		<title>Open source virtual worlds</title>
		<link>http://mrbichel.com/2007/01/open-source-is-the-answer-if-web-20-is-going-to-contain-a-3-dimension/</link>
		<comments>http://mrbichel.com/2007/01/open-source-is-the-answer-if-web-20-is-going-to-contain-a-3-dimension/#comments</comments>
		<pubDate>Tue, 09 Jan 2007 11:30:00 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[viewer]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/2007/01/09/open-source-is-the-answer-if-web-20-is-going-to-contain-a-3-dimension/</guid>
		<description><![CDATA[If Second Life needs to evolve even further there is no way around Open Source. Therefore Linden Lab decided to release the Client Code and they are working on a release of the server code. Of course Accident Designs are looking forward to the release and we expect it will enable us to set up [...]]]></description>
			<content:encoded><![CDATA[<p>If Second Life needs to evolve even further there is no way around Open Source. Therefore Linden Lab decided to release the Client Code and they are working on a release of the server code. Of course Accident Designs are looking forward to the release and we expect it will enable us to set up our own exclusive servers available for our customers.</p>

<p>Open source virtual worlds already exist but the release of the Second Life source code will definitely bring us closer to a 3d network accessible to the whole world as we know it with WWW.</p>

<p>Know more:<a href="http://blog.secondlife.com/2007/01/08/open-source-busybody/">Open Source Busybody Reporting for Duty</a> &#8211; Official Linden Blog <br /> <a href="http://blog.secondlife.com/2007/01/08/embracing-the-inevitable/">Embracing the Inevitable</a> &#8211; Official    Linden    Blog<br /><a href="http://www.uni-verse.org/"><span style="font-family:arial;"></span></a><a href="http://www.uni-verse.org/">http://www.uni-verse.org/</a><br /><a href="http://www.opencroquet.org/">http://www.opencroquet.org/</a> &#8211; 2 existing open source virtual worlds</p>
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